Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Skex Relbore
Gallente Red Federation RvB - RED Federation
|
Posted - 2011.06.29 18:01:00 -
[1]
The problem with your idea is that people would notice a heavy increase in ISK sinks.
With the NEX store however they can legitimately destroy plex while not messing with the isk supply at all. Much easier to deal with. It's actually a neat little economic trick they are pulling. If it works they simultaneously decrease the liability of a surplus of outstanding Plex floating around and increase the demand for Plex generating additional revenue.
Unfortunately to really make it work they are going to have to damage some aspect of the game. Either by flooding the game with "gold ammo" or by breaking game mechanics via "enhancements and services".
Vanity items just aren't likely to generate sufficient revenue (particularly the lame overpriced ones of the sort they are offering) and even if they did the pressure to increase revenue would push the development team to push the envelope of what they can get away with short of full on revolt.
Sadly now that they are on the path the conclusion is damned near inevitable and all we can do is raise enough of a stink each step of the way to slow things down long enough for their financials to stabilize and their investors satiated or for this whole MT fad to crash and burn.
It's a damned shame we're even having to have these conversations. Had they pumped all the resources they have into WOD and Dust instead into EVE to develop a real ambulation expansion and solve actual game play issues they would likely have better subscription rates. Particularly as they continue to offer something different from the rest of the industry.
And I say this as someone who actually thinks Dust sounds like a cool idea.
|

Skex Relbore
Gallente Red Federation RvB - RED Federation
|
Posted - 2011.06.29 18:56:00 -
[2]
Originally by: stoicfaux
Originally by: edith prickley
Which is confusing. Because in its current iteration, that seems to be exactly what the NEX store is designed to do: clean PLEX out of the system. Nobody is really paying $70 for their monacles. They're converting toy money (of which they have bundles) into PLEX and breaking them up.
Or maybe the NeX store is just incomplete and shouldn't be taken seriously right now:
* CCP hasn't finished coding spaceship paint jobs as evidenced by the NeX Scorpion issue. Custom paint jobs and other vanity spaceship only items are probably hard to code because they'll require architectural changes.
* With boosters, pills, Quafe Ultra, and temporary implants already in the game, CCP has the ability to seed the NeX store with Gold items but has chosen not to do so.
* CCP might not care about MTs in Eve. Maybe the NeX exists solely as a technology demo/prototype for Carbon so that it can be applied to WoD and Dust. (Spaceship paint jobs could be the model for Dust vehicle paint jobs.) Thus $70 monocles could just be an target of opportunity. They can make a minor dent in PLEX stockpiles and/or make some extra money on early adopters. Or maybe they just want to create a data point with edge data in order to price the MT store effectively for Dust and WoD. Even then it's not much of a data point, becaus the current NeX store items don't appeal to an internet spaceships market.
I think we're jumping to a lot of conclusions based on a seriously incomplete, foundational, half-ass piece of software whose actual target audience is Dust and WoD. NeX shouldn't be taken seriously at this time.
OTOH, NeX could be an attempt to get players to link Eve with WiS via "money" (aka isk and aurum.) The NeX store is a diabolical plan to get players to farm Eve for isk to buy Space Barbie accessories so that players will become emotionally attached to both Eve and WiS thus increasing CCPs MT income as players pimp out both their ships and their avatars instead of simply ignoring WiS.
I might agree with you if not for the context of the Fearless document and CCP's unwillingness to make any sort of commitment to vanity only in the EVE NEX.
You might be correct and I sure as hell hope you are. But based upon the preponderance of the evidence I think you are grasping at straws .
|

Skex Relbore
Gallente Red Federation RvB - RED Federation
|
Posted - 2011.06.29 20:54:00 -
[3]
Originally by: Diomedes Calypso Edited by: Diomedes Calypso on 29/06/2011 20:28:45
Originally by: Adunh Slavy
Originally by: Diomedes Calypso
Bounties make isk out of thin air... sure people rat for the bouties but moving a bounty from 500k from a battleship to 800k or vice versa is an elective decision to pump more or isk into the game "POOF" .. no different in effect than their direct buying or selling of plex on the market.
This is false. ISK requires time and effort to go and collect from rats, agents and all the other sources of ISK. ISK doesn't just spew from space into Everyone's wallets, you have to go get it. ISK is a commodity money, it requires time and effort to collect, it is an abstraction of labor. It is the basis for all value in the sandbox and understanding its true nature is key in understanding all the little itty bitty parts of the sandbox.
PLEX doesn't create ISK at all. In fact, trading PLEX removes a little ISK in the form of station fees and taxes.
I didn't read the rest of your post, my apologies. Not understanding this key fact about ISK can lead to all other assumptions being fallacious with one word, so I didn't take the time to pursue your post any further.
If you read what i said, it is the edit(delta) between the two bounty rates that is created out of thin air.
People will do missions.. out of habit or whatever.. how much they get can change .. if the change is elective to developers they decided to up the bs payout for a day, thats like deciding to just throw another how many hundred billion into circulation out of thin air based upon expected activity
Still not the equivalent of spawning isk to buy plex to then destroy. Plex bought by a player will always represent a potential months worth of game time, plex purchased by CCP via currency spawned on demand and then destroyed erases that value.
Since it is that real world value as game time that is being traded on removal of isk via alternative means that do not result in CCP having to give face value to someone distorts the market.
And of course CCP wants to destroy Plex, each plex in existence is a $15 dollar liability on their books. Because it can always be redeemed for $15 worth of play time or donated resulting in CCP having to make an actual cash donation to what ever cause they are doing plex for at the time.
The NEX allows them to kill two birds with a single stone as it were, One it allows them to erase that $15 liability from their books for essentially nothing. 2 it creates a greater demand of those $15 plex's that can then be destroyed.
No wonder all the finance people are pushing it so hard and are so reluctant to limit what they can do with it. It's a masterstroke of design if they can just get us to accept it.
|

Skex Relbore
Gallente Red Federation RvB - RED Federation
|
Posted - 2011.06.29 21:34:00 -
[4]
Originally by: Diomedes Calypso snippy
I think you may have misunderstood my position. I'm not in favor of the NEX system I'm just pointing out what it does and how it's different from the old plex.
I am very concerned about what CCP plans on doing with this system my point is to explain another motivation for them to push this system as far as they can get us to accept.
|

Skex Relbore
Gallente Red Federation RvB - RED Federation
|
Posted - 2011.06.30 03:54:00 -
[5]
Originally by: Zinyai Akita T never has anything useful to say. Just a bunch of conspiracies.
Actually Akita usually has very good arguments and valid points even when I disagree.
This is just one of those rare occasions when she/he's wrong.
|
|
|